PAPER2UPaperFlipbookComponent::SetLooping

True means we should loop, false means we should not.

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References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h

Include

#include "PaperFlipbookComponent.h"

Syntax

UFUNCTION(BlueprintCallable, Category="Components|Flipbook")
void SetLooping
(
    bool bNewLooping
)

Remarks

True means we should loop, false means we should not.