PAPER2UPaperTileMapComponent::SetTile

Modifies the contents of a specified tile cell (.

Choose your operating system:

Windows

macOS

Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h

Include

#include "PaperTileMapComponent.h"

Syntax

UFUNCTION(BlueprintCallable, Category="Sprite", Meta=(Layer="0"))
void SetTile
(
    int32 X,
    int32 Y,
    int32 Layer,
    FPaperTileInfo NewValue
)

Remarks

This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets)