UPaperSpriteActorFactory

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Paper2DEditor

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperSpriteActorFactory.h

Include

#include "PaperSpriteActorFactory.h"

Syntax

UCLASS()
class UPaperSpriteActorFactory : public UActorFactory

Constructors

Name Description

Public function

UPaperSpriteActorFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactory

Name Description

Public function Virtual

bool

 

CanCreateActorFrom

(
    const FAssetData& AssetData,
    FText& OutErrorMsg
)

Public function Virtual

void

 

PostCreateBlueprint

(
    UObject* Asset,
    AActor* CDO
)

Override this in derived factory classes if needed.

Public function Virtual

void

 

PostSpawnActor

(
    UObject* Asset,
    AActor* NewActor
)

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!