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Name |
Description |
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FInternalSurfaceMaterials |
Auxiliary structure for FPlanarCells to carry material info |
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FNoiseSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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FPlanarCells |
Stores planar facets that divide space into cells. |
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FTextureAttributeSettings |
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IPlanarCutPlugin |
The public interface to this module |
Name |
Description |
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UE::PlanarCut::EBakeAttributes |
Different attributes we can bake. |
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UE::PlanarCut::ENeighborSelectionMethod |
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UE::PlanarCut::EUseMaterials |
Name | Description | ||
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AddCollisionSampleVertices ( |
Scatter additional vertices (w/ no associated triangle) as needed to satisfy minimum point spacing |
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ConvertToMeshDescription ( |
Convert chosen Geometry groups inside a GeometryCollection to a single Mesh Description. |
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CutMultipleWithMultiplePlanes ( |
Cut multiple Geometry groups inside a GeometryCollection with Planes, and add each cut cell back to the GeometryCollection as a new child of their source Geometry. |
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CutMultipleWithPlanarCells ( |
Cut multiple Geometry groups inside a GeometryCollection with PlanarCells, and add each cut cell back to the GeometryCollection as a new child of their source Geometry. |
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CutWithMesh ( |
Cut multiple Geometry groups inside a GeometryCollection with a mesh, and add each cut cell back to the GeometryCollection as a new child of their source Geometry. |
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CutWithPlanarCells ( |
Cut a Geometry inside a GeometryCollection with PlanarCells, and add each cut cell back to the GeometryCollection as a new child of the input Geometry. |
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FilterBonesByVolume ( |
Populate an array of transform indices w/ those that match a custom volume-based filter |
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FindBoneVolumes ( |
Populate an array of transform indices w/ those that are smaller than a threshold volume |
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FindSmallBones ( |
Populate an array of transform indices w/ those that are smaller than a threshold volume |
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MergeBones ( |
Merge chosen geometry into neighboring geometry. |
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RecomputeNormalsAndTangents ( |
Recompute normals and tangents of selected geometry, optionally restricted to faces with odd or given material IDs (i.e. to target internal faces) |