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| FAnimNode_Base
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Module |
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Header |
/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_PoseSearchHistoryCollector.h |
Include |
#include "PoseSearch/AnimNode_PoseSearchHistoryCollector.h" |
USTRUCT(BlueprintInternalUseOnly)
struct FAnimNode_PoseSearchHistoryCollector : public FAnimNode_Base
Name | Description | ||
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PoseCount |
The maximum amount of poses that can be stored. |
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float |
PoseDuration |
The time horizon for how long a pose will be stored in seconds. |
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PoseHistory |
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Source |
Name | Description | |
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FAnimNode_PoseSearchHistoryCollector() |
Name | Description | ||
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UE::PoseSear... |
GetPoseHistory() |
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const UE::Po... |
GetPoseHistory() |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |