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| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/SequencerPlaylists/Source/SequencerPlaylists/Public/SequencerPlaylistItem.h |
Include |
#include "SequencerPlaylistItem.h" |
UCLASS(BlueprintType, Abstract, Within=SequencerPlaylist)
class USequencerPlaylistItem : public UObject
Name | Description | ||
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bHoldAtFirstFrame |
If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until either triggered or stopped. |
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EndFrameOffset |
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NumLoops |
0 is single playthrough, >= 1 is (n+1) playthroughs. |
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float |
PlaybackSpeed |
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StartFrameOffset |
Name | Description | ||
---|---|---|---|
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GetDisplayName() |