UAITask_UseSmartObject::OnGameplayTaskDeactivated

Notify called after GameplayTask changes state from Active (finishing or pausing)

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Override Hierarchy

References

Module

SmartObjectsModule

Header

/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/AI/AITask_UseSmartObject.h

Include

#include "AI/AITask_UseSmartObject.h"

Source

/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/AI/AITask_UseSmartObject.cpp

Syntax

virtual void OnGameplayTaskDeactivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state from Active (finishing or pausing)