Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/AI/BTTask_FindAndUseSmartObject.h |
Include |
#include "AI/BTTask_FindAndUseSmartObject.h" |
UCLASS()
class UBTTask_FindAndUseSmartObject : public UBTTaskNode
Name | Description | ||
---|---|---|---|
|
ActivityRequirements |
Virtual FNameGetNodeIconName() const override; virtual void OnNodeCreated() override; Additional tag query to filter available smart objects. |
|
|
float |
Radius |
Name | Description | |
---|---|---|
|
UBTTask_FindAndUseSmartObject ( |
Name | Description | ||
---|---|---|---|
|
*virtual... |
PrepareMoveTask ( |
EBTNodeResult::Type PerformMoveTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory); |
Name | Description | ||
---|---|---|---|
|
EBTNodeResul... |
AbortTask ( |
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
|
EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
|
OnTaskFinished ( |
Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically |
Name | Description | ||
---|---|---|---|
|
GetInstanceMemorySize() |
Size of instance memory |
|
|
GetStaticDescription() |
Virtual void DescribeRuntimeValues(const UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray |