USoundNodeModPlayer::Serialize

Handles reading, writing, and reference collecting using [FArchive](API\Runtime\Core\Serialization\FArchive).

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Windows

macOS

Linux

Override Hierarchy

UObject::Serialize()

USoundNode::Serialize()

USoundNodeModPlayer::Serialize()

References

Module

SoundMod

Header

/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundNodeModPlayer.h

Include

#include "SoundNodeModPlayer.h"

Source

/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Private/SoundNodeModPlayer.cpp

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.