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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
Include |
#include "StateTreeState.h" |
UCLASS(BlueprintType, EditInlineNew, CollapseCategories)
class UStateTreeState : public UObject
Editor representation of a state in StateTree
Name | Description | ||
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bExpanded |
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Children |
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EnterConditions |
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Evaluators |
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ID |
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Name |
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Parent |
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SingleTask |
Single item used when schema calls for single task per state. |
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Tasks |
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Transitions |
Name | Description | |
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UStateTreeState ( |
Name | Description | ||
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UStateTreeSt... |
AddChildState ( |
Adds child state with specified name. |
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TStateTreeCo... |
AddEnterCondition ( |
Adds enter condition of specified type. |
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TStateTreeEv... |
AddEvaluator ( |
Adds Evaluator of specified type. |
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TStateTreeTa... |
AddTask ( |
Adds Task of specified type. |
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FStateTreeTr... |
AddTransition ( |
Adds Transition. |
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UStateTreeSt... |
GetNextSiblingState() |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |