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| IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
|
Module |
|
Header |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Components/StateTreeBrainComponent.h |
Include |
#include "Components/StateTreeBrainComponent.h" |
Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Components/StateTreeBrainComponent.cpp |
virtual AActor * GetGameplayTaskAvatar
(
const UGameplayTask * Task
) const
Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)