UStateTreeBrainComponent::GetGameplayTaskOwner

Get owner of a task or default one when task is null

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macOS

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Override Hierarchy

IGameplayTaskOwnerInterface::GetGameplayTaskOwner()

UStateTreeBrainComponent::GetGameplayTaskOwner()

References

Module

StateTreeModule

Header

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Components/StateTreeBrainComponent.h

Include

#include "Components/StateTreeBrainComponent.h"

Source

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Components/StateTreeBrainComponent.cpp

Syntax

virtual AActor * GetGameplayTaskOwner
(
    const UGameplayTask * Task
) const

Remarks

Get owner of a task or default one when task is null