UStateTreeBrainComponent::ResumeLogic

Resumes paused brain logic. MUST be called by child implementations!

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Override Hierarchy

UBrainComponent::ResumeLogic()

UStateTreeBrainComponent::ResumeLogic()

References

Module

StateTreeModule

Header

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Components/StateTreeBrainComponent.h

Include

#include "Components/StateTreeBrainComponent.h"

Source

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Components/StateTreeBrainComponent.cpp

Syntax

virtual EAILogicResuming::Type ResumeLogic
(
    const FString & Reason
)

Remarks

Resumes paused brain logic. MUST be called by child implementations!

Returns

indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)