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| UBrainComponent::ResumeLogic()
|
Module |
|
Header |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Components/StateTreeBrainComponent.h |
Include |
#include "Components/StateTreeBrainComponent.h" |
Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Components/StateTreeBrainComponent.cpp |
virtual EAILogicResuming::Type ResumeLogic
(
const FString & Reason
)
Resumes paused brain logic. MUST be called by child implementations!
indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)