UStateTreeBrainComponent::UninitializeComponent

Handle this component being Uninitialized.

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macOS

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Override Hierarchy

UActorComponent::UninitializeComponent()

UStateTreeBrainComponent::UninitializeComponent()

References

Module

StateTreeModule

Header

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Components/StateTreeBrainComponent.h

Include

#include "Components/StateTreeBrainComponent.h"

Source

/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Components/StateTreeBrainComponent.cpp

Syntax

virtual void UninitializeComponent()

Remarks

Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true