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macOS
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UPROPERTY(BlueprintReadOnly, Category="SteamVR Input")
TArray< TObjectPtr< UStaticMeshComponent > > TrackingReferences
Currently displayed Tracking References in-world
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(BlueprintReadOnly, Category="SteamVR Input")
TArray< TObjectPtr< UStaticMeshComponent > > TrackingReferences
Currently displayed Tracking References in-world