Choose your operating system:
Windows
macOS
Linux
| UActorComponent::OnRegister()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h |
Include |
#include "SynthComponents/SynthComponentGranulator.h" |
Source |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SynthComponentGranulator.cpp |
virtual void OnRegister()
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.