TemplateSequence

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Description

Public class UClass HideCategories

ATemplateSequenceActor

Actor responsible for controlling a specific template sequence in the world.

Public class

FSequenceCameraShakeSpawnRegister

A spawn register that accepts a "wildcard" object.

Public struct UStruct BlueprintType

FTemplateSequenceBindingOverrideData

Template sequence binding override data

Public struct

FTemplateSequenceComponentData

Component data for how a template sequence should remap its object bindings to that of a parent object binding

Public struct

FTemplateSequenceComponentTypes

Public struct

FTemplateSequencePropertyScaleComponentData

Component data for what property to scale inside a template sequence

Public class

FTemplateSequenceSpawnRegister

Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence

Public class UClass BlueprintType

UCameraAnimationSequence

A template sequence specifically designed for playing on cameras.

Public class UClass

UCameraAnimationSequenceCameraStandIn

A dummy class that we give to a sequence in lieu of an actual camera actor.

Public class UClass

UCameraAnimationSequencePlayer

A lightweight sequence player for playing camera animation sequences.

Public class UClass

UCameraAnimationSequenceSubsystem

World subsystem that holds global objects for handling camera animation sequences.

Public class UClass

USequenceCameraShakePattern

A camera shake pattern that plays a sequencer animation.

Public class UClass BlueprintType

UTemplateSequence

Movie scene animation that can be instanced multiple times inside a level sequence.

Public class UClass BlueprintType

UTemplateSequencePlayer