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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VCamInput/Public/VCamInputSubsystem.h |
Include |
#include "VCamInputSubsystem.h" |
UCLASS()
class UVCamInputSubsystem : public UEngineSubsystem
Currently only used for the placeholder Editor Input System This subsystem will be removed once the new input system is ready
Name | Description | |
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UVCamInputSubsystem() |
Name | Description | |
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~UVCamInputSubsystem() |
Name | Description | ||
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BindAnalogEvent ( |
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BindKeyDownEvent ( |
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BindKeyUpEvent ( |
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BindMouseButtonDownEvent ( |
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BindMouseButtonUpEvent ( |
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BindMouseDoubleClickEvent ( |
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BindMouseMoveEvent ( |
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BindMouseWheelEvent ( |
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GetShouldConsumeGamepadInput() |
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SetShouldConsumeGamepadInput ( |
By default the editor will use gamepads to control the editor camera Setting this to true will prevent this |