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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSets.h |
Include |
#include "LevelVariantSets.h" |
UCLASS(BlueprintType)
class ULevelVariantSets : public UObject
Name | Description | |
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ULevelVariantSets ( |
Name | Description | |
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~ULevelVariantSets() |
Name | Description | ||
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AddVariantSets ( |
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UObject *... |
GetDirectorGeneratedBlueprint() |
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UBlueprintGe... |
GetDirectorGeneratedClass() |
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UObject *... |
GetDirectorInstance ( |
Return an existing or create a new director instance for the world that WorldContext is in. |
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GetNumVariantSets() |
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GetUniqueVariantSetName ( |
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UVariantSet ... |
GetVariantSet ( |
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UVariantSet ... |
GetVariantSetByName ( |
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GetVariantSetIndex ( |
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const TArray... |
GetVariantSets() |
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UWorld * |
GetWorldContext ( |
Returns the current world, as well as its PIEInstanceID This will break when the engine starts supporting multiple, concurrent worlds |
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OnDirectorBlueprintRecompiled ( |
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RemoveVariantSets ( |
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ResetWorldContext() |
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SetDirectorGeneratedBlueprint ( |