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| AActor::GetCustomIconName()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyExclusionVolume.h |
Include |
#include "WaterBodyExclusionVolume.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyExclusionVolume.cpp |
virtual FName GetCustomIconName() const
Returns a custom brush icon name to use in place of the automatic class icon where actors are represented via 2d icons in the editor (e.g scene outliner and menus)