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| IWaterBrushActorInterface::AffectsWaterMesh()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyIslandActor.h |
Include |
#include "WaterBodyIslandActor.h" |
virtual bool AffectsWaterMesh() const
Returns true if this water actor is currently affecting (i.e. being rendered by) a AWaterZoneActor :