AWaterBodyIsland::AffectsWaterMesh

Returns true if this water actor is currently affecting (i.e. being rendered by) a AWaterZoneActor :

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Override Hierarchy

IWaterBrushActorInterface::AffectsWaterMesh()

AWaterBodyIsland::AffectsWaterMesh()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyIslandActor.h

Include

#include "WaterBodyIslandActor.h"

Syntax

virtual bool AffectsWaterMesh() const

Remarks

Returns true if this water actor is currently affecting (i.e. being rendered by) a AWaterZoneActor :