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| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h |
Include |
#include "WaterBodyRiverActor.h" |
UCLASS(Blueprintable)
class AWaterBodyRiver : public AWaterBody
Name | Description | |
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AWaterBodyRiver ( |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
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LakeTransitionMaterial_DEPRECATED |
Material used when a river is overlapping a lake. |
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LakeTransitionMID_DEPRECATED |
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OceanTransitionMaterial_DEPRECATED |
This is the material used when a river is overlapping the ocean. |
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OceanTransitionMID_DEPRECATED |
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RiverGenerator_DEPRECATED |