AWaterBodyRiver

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h

Include

#include "WaterBodyRiverActor.h"

Syntax

UCLASS(Blueprintable)
class AWaterBodyRiver : public AWaterBody

Constructors

Name Description

Public function

AWaterBodyRiver

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Deprecated Variables

Name Description

Protected variable UProperty

UMaterialInterf...

 

LakeTransitionMaterial_DEPRECATED

Material used when a river is overlapping a lake.

Protected variable UProperty

UMaterialInstan...

 

LakeTransitionMID_DEPRECATED

Protected variable UProperty

UMaterialInterf...

 

OceanTransitionMaterial_DEPRECATED

This is the material used when a river is overlapping the ocean.

Protected variable UProperty

UMaterialInstan...

 

OceanTransitionMID_DEPRECATED

Protected variable UProperty

UDEPRECATED_Riv...

 

RiverGenerator_DEPRECATED