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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h |
Include |
#include "WaterZoneActor.h" |
UCLASS(Blueprintable)
class AWaterZone : public AActor
Name | Description | ||
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UTexture2D *... |
WaterVelocityTexture |
Name | Description | |
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AWaterZone ( |
Name | Description | ||
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UWaterMeshCo... |
GetWaterMeshComponent() |
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const UWater... |
GetWaterMeshComponent() |
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MarkWaterMeshComponentForRebuild() |
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SetLandscapeInfo |
HACK [jonathan.bard] : See UWaterMeshComponent, r : emove ASAP. |
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Update() |
Name | Description | ||
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PostEditMove ( |
Called after an actor has been moved in the editor |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoadSubobjects ( |
Instances components for objects being loaded from disk, if necessary. |