Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
Include |
#include "BuoyancyComponentSimulation.h" |
template<typename TBody, typename TState, typename TAux>
static void ApplyWaterForce
(
TBody * Body,
const FBuoyancyData & BuoyancyData,
const TState & State,
TAux & Aux,
float DeltaSeconds
)