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Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
Include |
#include "BuoyancyComponentSimulation.h" |
template<typename TBody, typename TAux, typename TOut>
static void Update
(
const float DeltaSeconds,
const float TotalSeconds,
const UWorld * World,
TBody * Body,
const FBuoyancyData & BuoyancyData,
TAux & Aux,
const TMap< UWaterBodyComponent *, TUniquePtr< FSolverSafeWaterBodyData >> & WaterBodyComponentData,
TOut & Out
)