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Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterIconHelper.h |
Include |
#include "WaterIconHelper.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterIconHelper.cpp |
static void UpdateSpriteComponent
(
AActor * Actor,
UTexture2D * InTexture
)
Updates the texture/scale/position of the actor's billboard component, if any