FWaterIconHelper::UpdateSpriteComponent

Updates the texture/scale/position of the actor's billboard component, if any

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References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterIconHelper.h

Include

#include "WaterIconHelper.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterIconHelper.cpp

Syntax

static void UpdateSpriteComponent
(
    AActor * Actor,
    UTexture2D * InTexture
)

Remarks

Updates the texture/scale/position of the actor's billboard component, if any