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| FPrimitiveSceneProxy::CanBeOccluded()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
Include |
#include "WaterMeshSceneProxy.h" |
virtual bool CanBeOccluded() const
true if the proxy can be culled when occluded by other primitives