FWaterMeshSceneProxy::CanBeOccluded

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Override Hierarchy

FPrimitiveSceneProxy::CanBeOccluded()

FWaterMeshSceneProxy::CanBeOccluded()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h

Include

#include "WaterMeshSceneProxy.h"

Syntax

virtual bool CanBeOccluded() const

Returns

true if the proxy can be culled when occluded by other primitives