FWaterQuadTree::AddWaterTilesInsideBounds

Add tiles that intersect InBounds recursively from the root node.

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References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

void AddWaterTilesInsideBounds
(
    const FBox & InBounds,
    uint32 InWaterBodyIndex
)

Remarks

Add tiles that intersect InBounds recursively from the root node. Tree must be unlocked. Typically called on Game Thread