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Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.h |
Include |
#include "WaterVertexFactory.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.inl |
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters & Parameters
)
Should we cache the material's shader type on this platform with this vertex factory?