TWaterVertexFactory::ShouldCompilePermutation

Should we cache the material's shader type on this platform with this vertex factory?

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References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.h

Include

#include "WaterVertexFactory.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.inl

Syntax

static bool ShouldCompilePermutation
(
    const FVertexFactoryShaderPermutationParameters & Parameters
)

Remarks

Should we cache the material's shader type on this platform with this vertex factory?