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| UWaterWavesBase::GetWaveAttenuationFactor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include |
#include "GerstnerWaterWaves.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/GerstnerWaterWaves.cpp |
virtual float GetWaveAttenuationFactor
(
const FVector & InPosition,
float InWaterDepth,
float InTargetWaveMaskDepth
) const
Computes the attenuation factor to apply to the raw wave perturbation. Attenuates : normal/wave height/max wave height. Should match the GPU version (ComputeWaveDepthAttenuationFactor)