Choose your operating system:
Windows
macOS
Linux
| UWaterBodyComponent::GetRiverToLakeTransitionMaterialInstance()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
Include |
#include "WaterBodyComponent.h" |
UFUNCTION(BlueprintCallable, Category=Rendering)
virtual UMaterialInstanceDynamic * GetRiverToLakeTransitionMaterialInstance()
Returns River to lake transition material instance (For internal use. Please use AWaterBodyRiver instead.)