UWaterBodyComponent::IsBodyDynamic

Returns whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient.

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Override Hierarchy

UWaterBodyComponent::IsBodyDynamic()

UWaterBodyOceanComponent::IsBodyDynamic()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h

Include

#include "WaterBodyComponent.h"

Syntax

virtual bool IsBodyDynamic() const

Remarks

Returns whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient.