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| UWaterBodyComponent::IsBodyDynamic()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
Include |
#include "WaterBodyComponent.h" |
virtual bool IsBodyDynamic() const
Returns whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient.