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| UWaterBodyComponent::GetStandardRenderableComponents()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyCustomComponent.h |
Include |
#include "WaterBodyCustomComponent.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyCustomComponent.cpp |
virtual TArray< UPrimitiveComponent * > GetStandardRenderableComponents() const
Retrieves the list of primitive components that this water body uses when not being rendered by the water mesh (e.g. the static mesh component used when WaterMeshOverride is specified)