Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanComponent.h |
Include |
#include "WaterBodyOceanComponent.h" |
UCLASS(Blueprintable)
class UWaterBodyOceanComponent : public UWaterBodyComponent
Name | Description | ||
---|---|---|---|
|
CollisionBoxes |
||
|
CollisionExtents |
||
|
CollisionHullSets |
||
|
float |
HeightOffset |
Name | Description | |
---|---|---|
|
UWaterBodyOceanComponent ( |
Name | Description | ||
---|---|---|---|
|
BeginUpdateWaterBody() |
Called every time UpdateAll is called on WaterBody (prior to UpdateWaterBody) |
|
|
GetCollisionComponents() |
Returns body's collision components |
|
|
GetCollisionExtents() |
Returns collision extents (For internal use. Please use AWaterBodyOcean instead.) |
|
|
float |
GetHeightOffset() |
Returns the additional water height added to the body (For internal use. Please use AWaterBodyOcean instead.) |
|
EWaterBodyTy... |
GetWaterBodyType() |
UWaterBodyComponent Interface |
|
IsBodyDynamic() |
UWaterBodyComponent Interface |
|
|
OnPostEditChangeProperty ( |
Called by UWaterBodyComponent::PostEditChangeProperty. |
|
|
OnUpdateBody ( |
||
|
Reset() |
||
|
SetHeightOffset ( |
Sets an additional water height (For internal use. Please use AWaterBodyOcean instead.) |