UWaterMeshComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

UWaterMeshComponent::CreateSceneProxy()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshComponent.h

Include

#include "WaterMeshComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.