Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshComponent.h |
Include |
#include "WaterMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp |
FMaterialRelevance GetWaterMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel
) const
Use this instead of GetMaterialRelevance, since this one will go over all materials from all tiles