UWaterMeshComponent::PostInitProperties

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshComponent.h

Include

#include "WaterMeshComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp

Syntax

virtual void PostInitProperties()

Remarks

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.