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| UObject::PostInitProperties()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshComponent.h |
Include |
#include "WaterMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp |
virtual void PostInitProperties()
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.