UWaterSplineComponent::PostDuplicate

Called after duplication & serialization and before PostLoad.

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macOS

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Override Hierarchy

UObject::PostDuplicate()

UPrimitiveComponent::PostDuplicate()

UWaterSplineComponent::PostDuplicate()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h

Include

#include "WaterSplineComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSplineComponent.cpp

Syntax

virtual void PostDuplicate
(
    bool bDuplicateForPIE
)

Remarks

Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well.

NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.