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| UObject::PostDuplicate()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h |
Include |
#include "WaterSplineComponent.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSplineComponent.cpp |
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well.
NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.