Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
Include |
#include "WaterSubsystem.h" |
UCLASS(BlueprintType, Transient)
class UWaterSubsystem : public UTickableWorldSubsystem
This is the API used to get information about water at runtime
Name | Description | |
---|---|---|
|
UWaterSubsystem() |
Name | Description | ||
---|---|---|---|
|
DoesSupportWorldType ( |
UWorldSubsystem implementation Begin. |
Name | Description | ||
---|---|---|---|
|
Deinitialize() |
Implement this for deinitialization of instances of the system |
|
|
Initialize ( |
USubsystem implementation Begin. |
Name | Description | ||
---|---|---|---|
|
IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
Name | Description | ||
---|---|---|---|
|
GetStatId() |
Return the stat id to use for this tickable |
|
|
IsTickable() |
FTickableGameObject implementation Begin. |
|
|
Tick ( |
Pure virtual that must be overloaded by the inheriting class. |
Name |
Description |
|
---|---|---|
|
FOnWaterSubsystemInitialized |
|
|
FScopedAllowWaterSubsystemOnPreviewWorld |
Little scope object to temporarily change the value of bAllowWaterSubsystemOnPreviewWorld |
Name |
Description |
---|---|
bAllowWaterSubsystemOnPreviewWorld |
By default, there is no water subsystem allowed on preview worlds except when explicitly requested : |