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| UWorldSubsystem::DoesSupportWorldType()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
Include |
#include "WaterSubsystem.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
virtual bool DoesSupportWorldType
(
EWorldType::Type WorldType
) const
Override to support water subsystems in editor preview worlds