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| FPrimitiveSceneProxy
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Module |
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Header |
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h |
Include |
#include "ZoneGraphRenderingComponent.h" |
class FZoneGraphSceneProxy : public FDebugRenderSceneProxy
Exported to API for GameplayDebugger module
Name | Description | |
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FZoneGraphSceneProxy ( |
Name | Description | |
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~FZoneGraphSceneProxy() |
Name | Description | ||
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FZoneVisibil... |
CalculateZoneVisibility ( |
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GetAllocatedSize() |
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FDrawDistanc... |
GetDrawDistances ( |
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ShouldRenderZoneGraph ( |
Name | Description | ||
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GetDynamicMeshElements ( |
Draw the scene proxy as a dynamic element |
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GetMemoryFootprint() |
Every derived class should override these functions |
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GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes |
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FPrimitiveVi... |
GetViewRelevance ( |
Determines the relevance of this primitive's elements to the given view. |
Name |
Description |
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FDrawDistances |
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FZoneVisibility |