Choose your operating system:
Windows
macOS
Linux
| IGameplayTaskOwnerInterface::GetGameplayTaskOwner()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AIController.h |
Include |
#include "AIController.h" |
virtual AActor * GetGameplayTaskOwner
(
const UGameplayTask * Task
) const
Get owner of a task or default one when task is null