AAIController::OnGameplayTaskActivated

Notify called after GameplayTask changes state to Active (initial activation or resuming)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskActivated()

AAIController::OnGameplayTaskActivated()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/AIController.h

Include

#include "AIController.h"

Syntax

virtual void OnGameplayTaskActivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state to Active (initial activation or resuming)