Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
Include |
#include "Actions/PawnActionsComponent.h" |
class UPawnActionsComponent : public UActorComponent
Name | Description | ||
---|---|---|---|
|
ActionEvents |
||
|
ActionStacks |
||
|
uint32: 1 |
bLockedAILogic |
Set when logic was locked by hi priority stack |
|
TObjectPtr< APa... |
ControlledPawn |
|
|
TObjectPtr< UPa... |
CurrentAction |
Name | Description | |
---|---|---|
|
UPawnActionsComponent ( |
Name | Description | ||
---|---|---|---|
|
OnUnregister() |
||
|
TickComponent ( |
Function called every frame on this ActorComponent. |