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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_Selector.h |
Include |
#include "BehaviorTree/Composites/BTComposite_Selector.h" |
class UBTComposite_Selector : public UBTCompositeNode
Selector composite node. Selector Nodes execute their children from left to right, and will stop executing its children when one of their children succeeds. If a Selector's child succeeds, the Selector succeeds. If all the Selector's children fail, the Selector fails.
Name | Description | |
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UBTComposite_Selector ( |
Name | Description | ||
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GetNextChildHandler ( |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |