Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_Sequence.h |
Include |
#include "BehaviorTree/Composites/BTComposite_Sequence.h" |
class UBTComposite_Sequence : public UBTCompositeNode
Sequence composite node. Sequence Nodes execute their children from left to right, and will stop executing its children when one of their children fails. If a child fails, then the Sequence fails. If all the Sequence's children succeed, then the Sequence succeeds.
Name | Description | |
---|---|---|
|
UBTComposite_Sequence ( |
Name | Description | ||
---|---|---|---|
|
CanAbortLowerPriority() |
||
|
GetNextChildHandler ( |
Name | Description | ||
---|---|---|---|
|
GetNodeIconName() |
Get the name of the icon used to display this node in the editor |