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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h |
Include |
#include "BehaviorTree/Composites/BTComposite_SimpleParallel.h" |
class UBTComposite_SimpleParallel : public UBTCompositeNode
Simple Parallel composite node. Allows for running two children: one which must be a single task node (with optional decorators), and the other of which can be a complete subtree.
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TEnumAsByte< EB... |
FinishMode |
How background tree should be handled when main task finishes execution |
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UBTComposite_SimpleParallel ( |
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DescribeFinishMode ( |
Helper for showing values of EBTParallelMode enum |
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CanAbortLowerPriority() |
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CanAbortSelf() |
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CanNotifyDecoratorsOnDeactivation ( |
Check if NotifyDecoratorsOnDeactivation is allowed, requires bUseDecoratorsDeactivationCheck flag bUseDecoratorsDeactivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
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CanPushSubtree ( |
Check if child node can execute new subtree |
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GetNextChildHandler ( |
Handle child updates |
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NotifyChildExecution ( |
Called just after child execution, allows to modify result bUseChildExecutionNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
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NotifyNodeDeactivation ( |
Called when start leaves this node bUseNodeDeactivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
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SetChildOverride ( |
Set override for next child index |
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |