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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_BlackboardBase.h" |
class UBTDecorator_BlackboardBase : public UBTDecorator
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BlackboardKey |
Blackboard key selector |
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UBTDecorator_BlackboardBase ( |
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GetSelectedBlackboardKey() |
Get name of selected blackboard key |
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EBlackboardN... |
OnBlackboardKeyValueChange ( |
Notify about change in blackboard keys |
Name | Description | ||
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OnBecomeRelevant ( |
Called when execution flow controller becomes active |
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OnCeaseRelevant ( |
Called when execution flow controller becomes inactive |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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InitializeFromAsset ( |
Initialize any asset related data |