UBTDecorator_BlueprintBase::PerformConditionCheckAI

Alternative AI version of ReceiveConditionCheck

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h

Include

#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h"

Syntax

bool PerformConditionCheckAI
(
    AAIController * OwnerController,
    APawn * ControlledPawn
)

Remarks

Alternative AI version of ReceiveConditionCheck

See Also

ReceiveConditionCheck for more details @note that if both generic and AIevent versions are implemented only the more suitable one will be called

meaning the AIversionif called forAI

generic one otherwise