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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h" |
Tick function @note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise